Showing posts with label The Conclusion. Show all posts
Showing posts with label The Conclusion. Show all posts

Tuesday, September 6, 2011

Fishkeeping: The Conclusion, Part 2

(Continued from Part 1) I had stated in the beginning of the month that I started early and that my Goals would be tainted to some degree. With that said, I still feel that I set that good goals that I could keep up with at the end of the month.

Setup a tropical freshwater aquarium
I think its easy to say that this was done.

Purchase at least 10 fish
Technically I did not complete this goal. I do however have 10 fish in the tank including the 2 rainbowfish that my neighbors had given me.

Not let any of the fish die barring any unforeseen complications like disease
Poor sweet Bender Bending Rodriguez. Just a few days before the end of the month, Bender succumbed too an ailment that took his life. The rest of the fish seem healthy though. I do believe that whatever happened to Bender, it was not related to water quality.

Aqua-scape the aquarium in a tropical theme
I think the setup was rather "topical," don't you agree?

Clean the tank at least twice
I definetly cleaned the tank twice. Most of my cleaning in the form of water changes which I performed almost every day for a month. It was very exhausting and demoralizing, but now that the tank is cycled, I should be done all of that.

Document costs and inventory everything needed to run my aquarium
I definetly did this. In the last post I actually included a full inventory and cost. I also created an Amazon Wish List that can be viewed by everyone.

I pretty much set myself up for failure with not wanting a fish to die. There was just too much I didn't know, and doing fish-in cycling can be very difficult for less hardy fish like tetra's. Other than that I think I did pretty well, and stuck to the plan.

Stay tuned for the third and final part...

Fishkeeping: The Conclusion, Part 1


  
I was truly surprised by this hobby. Not only did it test my preconceived notions about the hobby, it tested the knowledge I gained from research. I feel I was able to really engross myself in this hobby, much more so than previous ones.

 
I not only setup the tank, I put in starter fish, cycled the tank, dealt with a sick and dying fish, and even maintenance of the fish tank. I tried out different tools available to the hobby, and was able to speak with people who have been Fishkeeping their whole lives.

 
Time Consumption: 7/10
The time consumption of this hobby really ebbs and flows. The first several weeks of the hobby consist of constant water changes that burn up a lot of time and a lot of nerves. Not to mention the actual setup of the tank which requires hours of preparation and setup.

However, once your tank is setup and cycled you really only need about 1 minute a day to drop food in the tank, and about 15 minutes a week to do a water change.

The type of tank you manage also greatly influences the amount of time consumption. For example, if you have live plants, you will most likely be fighting back algae blooms and have to clean the tank more consistently. If you have a saltwater tank, there is a lot more equipment to purchase as well as more tank levels to maintain.


Costs: 8/10
I was not surprised to find out that fishkeeping was an expensive hobby to set up, but even with having a large majority of it donated, it was still costly.

So far here is all the equipment. I received a lot of it @ a discounted price due to a moving sale so:
  • 20g Tank: $0.00
  • Tank Stand: $0.00
  • Aquarium Salt: $0.00
  • Tap Water Conditioner: $0.00
  • Stress Coat: $0.00
  • Freshwater Tropical Fish Flakes: $0.00
  • 5 Black Molly's and 3 Pearl Danio's: $15.00
  • pH 7.0: $10.00
  • Decorations (Sunken Ship, Drift Wood, and fake plants): $35.00
  • API Freshwater Test Kit: $23.00
  • Python Gravel Cleaner: $27.00
  • Marineland 280 Bio-Filter: $30.00
  • Gravel: $7.00
  • Hood: $32.00
  • Air Bubbler: $10.00
  • 3g Bucket: $8.00
This makes a grand total of: $197.00.

The free tank and stand saved me probably $60 - $100 and had I gone with a saltwater tank, or expensive rare fish, the cost would have quickly raised well above that. A lot of these are "start-up" costs, and I would only need to buy chemicals and food from here on out unless equipment broke.


Overall Enjoyment: 8/10
I rated this hobbies overall enjoyment as pretty high for several reasons. The first being the fish. Watching the fish eat and play (or fight) around in the tank was a constant source of enjoyment. In the morning when I came into the living room and turned on the light and see the fish immediately start swimming around, it put a smile on my face.
 
The second would be the satisfaction of doing something well. Keeping all those fish alive (almost all of them) and happy for the month was extremely satisfying considering my past attempts at fishkeeping yielded many sad toilet flushes.
 
The third would be the aquascaping. Being able to shape the environment that the fish live in was very satisfying. I could make the aquarium look like the beach by my parents summer home so that everytime I look at it, I think of all the fun I had there as a child.
 
Fourth and finally would have to be how much my children have enjoyed the tank. Watching my son stick his finger in the tank and have the fish try and nibble on his finger was a constant source of entertainment for everyone. My son loved to help me feed the fish, and loved watching them peck away at the flakes. Whenever my 3 month old daughter was inconsolable, I would plop her in a chair in front of the tank and she would immediatly be mesmorized by all the movement. 
 
Technical Skill Required: 7/10
 The "Technical Skill" required for fishkeeping is more about research and preparation. Knowing about the nitrogen cycle and aquarium environments is crucial when mainting an aquarium. You can quickly kill every fish in your tank by not treating your tap water before putting it in your tank.
 
You also need to know about the fish your putting in your tank. Certain fish are very agressive and need to be kept in schools. Most fish can only be in either fresh water or marine (salt water) environments.
 
 
 
 
Overall, the juice was worth the squeeze and I had a great time with the hobby.
 
Stick around for part 2 of the conclusion.

Thursday, August 4, 2011

Social Network Gaming: The Conclusion, Part 3

One of the more positive aspects of the social network gaming hobby, is that it lends itself to a progression over time. I thought it would be really cool to see the difference between day 1 and day 30 on the various games to see what progress was made, so as a send off to this hobby, I have posted sets of screenshots from each of the social networking games that I played over the last month. Some of the screenshots are from a little later for comparison purposes.

Bejeweled Blitz
Day 10 Day 30

FrontierVille
Day 3 Day 30

City of Wonder - Home
Day 3 Day 30

City of Wonder - Colony
Day 21 Day 30


FarmVille - Home
Day 3 Day 30



FarmVille - English Countryside
Day 16 Day 30

Mafia Wars - New York
Day 6 Day 30

Mafia Wars - Brazil
Day 24 Day 30

Wednesday, August 3, 2011

Social Network Gaming: The Conclusion, Part 2

 
The screenshot above was taken the first day of my FarmVille farm. I think, if I had the chance to do it all over, I probably would have done things a lot differently. 

Well, now that I have shared my experience and thoughts on social network gaming, lets see how I kept to my goals.

1. Play at least one game in each of the following social network game genre's: asynchronous competitive, simulation, and casual role playing.
  • FarmVille: simulation
  • FrontierVille: simulation
  • City of Wonder: simulation
  • Mafia Wars: casual role playing
  • Bejeweled Blitz: asynchronous competitive
  • Words with Friends: asynchronous competitive

 2. Games should incorporate one of the following gameplay elements: asynchronous gameplay, community, no victory conditions, and virtual currency.
  • FarmVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • FrontierVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • City of Wonder: asynchronous gameplay, community, no victory conditions, virtual currency
  • Mafia Wars: asynchronous gameplay, no victory conditions, virtual currency
  • Bejeweled Blitz: asynchronous competitive, community, no victory conditions, virtual currency
  • Words with Friends: asynchronous gameplay

3. Play at least 2-4 hours a week total for 4 weeks: Without tallying up the numbers, I think it would be safe to say that I spent about 1 - 2 hours a day playing the games. I would usually play each game for 10 - 15 minutes in the morning and 10 - 15 in the evening.

4. Purchase virtual currency: I purchased $10 of virtual currency in FarmVille, FrontierVille, and City of Wonder.

5. Games should be playable/manageable on a mobile device (iPhone 4) if possible: FarmVille and Bejeweled Blitz were both available on the iPhone to be played. the non-flash parts of Mafia Wars was possible, but it was not a good experience.

6. Games will be connected to the same social network, Facebook: All games were connected to Facebook. Each game was playable on the Facebook website with the exception of Words with Friends, which will be available soon.
    I did really well with my goals. I went a little overboard with playtime, but I think that was to be expected. I expect that if I had only played one simulation game, my playtime would have dramatically decreased, but I doubt I would have had as much fun, or be able to speak to each game as well.

    Next I want to compare day 1 to day 30 screenshots.

    Tuesday, August 2, 2011

    Social Network Gaming: The Conclusion, Part 1


    I am very proud to say that I have finished the first month of One Hobby at a Time, and the very first hobby. I have learned a lot about social network gaming, time management and blogging. I clocked in 36 posts in a month, not to shabby for a guy with 2 kids, a wife, and a full-time job. I also learned a lot about the Blogger platform, including its advantages and limitations. I would go on, but I think I'll make that a separate post.

    anyway, lets talk social network gaming.

    Social network gaming, in my honest opinion, was the wrong name for this hobby. I should have called it "casual gaming". The social network part of these games have been large, but in the end, they are casual games that can plug into your social network. If anything, it makes them more like an MMO more than a social networking game.

    Time Consumption: 7/10

    By themselves, the social networking games do not necessarily take a lot of time (with the exception of FrontierVille), however adding 2 or 3 of them together can cause things to get thrown way out of proportion and 5 hours later you wonder how you could have possibly spent 5 hours planing corn, or clobbering snakes.

    Many of the games employ energy, like Mafia Wars and FrontierVille, which from first sight appear to
    cause the game to be less time consuming, but that could not be less true. Once you waste your energy, you have to wait for your energy to refill, and while your energy is re-filling the game is going on without you re-growing. If you don't login before your energy fills up, you will waste what could be energy, and end up getting behind. This forces you to have to login every several hours to micro-manage your frontier, or mafia.

    The asynchronous competitive games probably require the least amount of time to play and enjoy. Which is fine, except for games like Words with Friends when you have to wait for your friends to play, which could take hours or days, causing you to loose interest.

    Costs: 3/10

    Cost is a slippery slope with social networking games. The games themselves are free-to-play, but in order to purchase special accessories, or complete certain quests, you need to purchase special currency that you can only buy with real money. You get a lot of currency for the little bit of money you spend, but you need to be careful because some of the games have so much content, you will easily find that the currency does not go far.

    I found out that I spent about 80% of my paid currency to complete quests, that could have been completed with time, or help from friends. That left only 20% for actually buying things that you can't buy with in game currency.

    Overall Enjoyment: 7/10

    The more you play, the more you enjoy, it is as simple as that. The more you play, the more money you get, the more you can build, the more you can brag to your 5 friends that actually play the same game you do.

    I was immediately drawn to the simulation games, and probably had the most enjoyment with them. next would be the asynchronous competitive and then dead last, casual role playing. I was never good at the Sims, but I felt that the simulation games I played were a good pace for me. There were lots of things to do, and very little consequences for neglecting things. I played 2 very different asynchronous competitive games, but felt that they brought a very similar amount of enjoyment. Whether it was getting a high score in Bejeweled Blitz, or hitting the triple word score in Words with Friends, I had fun.The casual role playing games just didn't provide a lasting experience. It became a mess of repetitive micro-management that doesn't seem to end.

    Technical Skill Required: 2/10

    If you can click a mouse, you can play social network games. Each game had its own way of teaching the user how to play the game.

    I'm going to stop here, and put the rest in another post.