
The only limiting factor of the game was the requirement for more allies to expand your civilization. I don't necessarily think it was unreasonable for the game itself, but rather because not enough of my friends play the game.
In comparison to the other games, City of Wonder did not require as much time to play. I was satisfied logging in twice a day. I would usually collect my crops, then replant then logout. I am sure that as you ad more colonies the micromanagement required would be more.
The social aspect of the game was divided into 3 functions:
- Expansion: In order to expand your territory, you were required to have x amount of allies. I would be upset by this but FarmVille, and probably a dozen others require this.
- Quests: Certain quests required you to receive gifts from allies. It was a simple process that used the Facebook system to do it. The only problem was that, unless all of your friends played regularly, you would either have to wait a long time to complete simple quests, or you would have to dish out real world cash.
- Economy: Allies provided economy that is equivalent to properties in Mafia Wars. About once a day, you can visit your friends property and collect money from them.
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| City of Wonder (Colony) - Day 30 |
I really enjoyed the workshop feature of the game. Using goods collected from your various farms and quarries, you can build very nice properties that have vastly superior stats to other that you have to buy.
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| City of Wonder (Home) - Day 30 |
There are 2 types of quests involved with City of Wonders:
- Hero Quests: These are simple quests that require you to buy items, attack, or perform actions that lead to you gaining a hero. Heroes provide things like faster research time, better attack, cleaning buildings, etc.
- Special Quest Chains: These are long quests chains that require you to buy or craft buildings s well as other special tasks. I chose the Zombie chain which was pretty cool, however it didn't exactly help the overall aesthetics of my civilization. I gave them a nice area to the west that they can use to slaughter innocents for brains and whatever zombies do in their free time.

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