Showing posts with label FrontierVille. Show all posts
Showing posts with label FrontierVille. Show all posts

Thursday, August 4, 2011

Social Network Gaming: The Conclusion, Part 3

One of the more positive aspects of the social network gaming hobby, is that it lends itself to a progression over time. I thought it would be really cool to see the difference between day 1 and day 30 on the various games to see what progress was made, so as a send off to this hobby, I have posted sets of screenshots from each of the social networking games that I played over the last month. Some of the screenshots are from a little later for comparison purposes.

Bejeweled Blitz
Day 10 Day 30

FrontierVille
Day 3 Day 30

City of Wonder - Home
Day 3 Day 30

City of Wonder - Colony
Day 21 Day 30


FarmVille - Home
Day 3 Day 30



FarmVille - English Countryside
Day 16 Day 30

Mafia Wars - New York
Day 6 Day 30

Mafia Wars - Brazil
Day 24 Day 30

Wednesday, August 3, 2011

Social Network Gaming: The Conclusion, Part 2

 
The screenshot above was taken the first day of my FarmVille farm. I think, if I had the chance to do it all over, I probably would have done things a lot differently. 

Well, now that I have shared my experience and thoughts on social network gaming, lets see how I kept to my goals.

1. Play at least one game in each of the following social network game genre's: asynchronous competitive, simulation, and casual role playing.
  • FarmVille: simulation
  • FrontierVille: simulation
  • City of Wonder: simulation
  • Mafia Wars: casual role playing
  • Bejeweled Blitz: asynchronous competitive
  • Words with Friends: asynchronous competitive

 2. Games should incorporate one of the following gameplay elements: asynchronous gameplay, community, no victory conditions, and virtual currency.
  • FarmVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • FrontierVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • City of Wonder: asynchronous gameplay, community, no victory conditions, virtual currency
  • Mafia Wars: asynchronous gameplay, no victory conditions, virtual currency
  • Bejeweled Blitz: asynchronous competitive, community, no victory conditions, virtual currency
  • Words with Friends: asynchronous gameplay

3. Play at least 2-4 hours a week total for 4 weeks: Without tallying up the numbers, I think it would be safe to say that I spent about 1 - 2 hours a day playing the games. I would usually play each game for 10 - 15 minutes in the morning and 10 - 15 in the evening.

4. Purchase virtual currency: I purchased $10 of virtual currency in FarmVille, FrontierVille, and City of Wonder.

5. Games should be playable/manageable on a mobile device (iPhone 4) if possible: FarmVille and Bejeweled Blitz were both available on the iPhone to be played. the non-flash parts of Mafia Wars was possible, but it was not a good experience.

6. Games will be connected to the same social network, Facebook: All games were connected to Facebook. Each game was playable on the Facebook website with the exception of Words with Friends, which will be available soon.
    I did really well with my goals. I went a little overboard with playtime, but I think that was to be expected. I expect that if I had only played one simulation game, my playtime would have dramatically decreased, but I doubt I would have had as much fun, or be able to speak to each game as well.

    Next I want to compare day 1 to day 30 screenshots.

    Tuesday, August 2, 2011

    Social Network Gaming: The Conclusion, Part 1


    I am very proud to say that I have finished the first month of One Hobby at a Time, and the very first hobby. I have learned a lot about social network gaming, time management and blogging. I clocked in 36 posts in a month, not to shabby for a guy with 2 kids, a wife, and a full-time job. I also learned a lot about the Blogger platform, including its advantages and limitations. I would go on, but I think I'll make that a separate post.

    anyway, lets talk social network gaming.

    Social network gaming, in my honest opinion, was the wrong name for this hobby. I should have called it "casual gaming". The social network part of these games have been large, but in the end, they are casual games that can plug into your social network. If anything, it makes them more like an MMO more than a social networking game.

    Time Consumption: 7/10

    By themselves, the social networking games do not necessarily take a lot of time (with the exception of FrontierVille), however adding 2 or 3 of them together can cause things to get thrown way out of proportion and 5 hours later you wonder how you could have possibly spent 5 hours planing corn, or clobbering snakes.

    Many of the games employ energy, like Mafia Wars and FrontierVille, which from first sight appear to
    cause the game to be less time consuming, but that could not be less true. Once you waste your energy, you have to wait for your energy to refill, and while your energy is re-filling the game is going on without you re-growing. If you don't login before your energy fills up, you will waste what could be energy, and end up getting behind. This forces you to have to login every several hours to micro-manage your frontier, or mafia.

    The asynchronous competitive games probably require the least amount of time to play and enjoy. Which is fine, except for games like Words with Friends when you have to wait for your friends to play, which could take hours or days, causing you to loose interest.

    Costs: 3/10

    Cost is a slippery slope with social networking games. The games themselves are free-to-play, but in order to purchase special accessories, or complete certain quests, you need to purchase special currency that you can only buy with real money. You get a lot of currency for the little bit of money you spend, but you need to be careful because some of the games have so much content, you will easily find that the currency does not go far.

    I found out that I spent about 80% of my paid currency to complete quests, that could have been completed with time, or help from friends. That left only 20% for actually buying things that you can't buy with in game currency.

    Overall Enjoyment: 7/10

    The more you play, the more you enjoy, it is as simple as that. The more you play, the more money you get, the more you can build, the more you can brag to your 5 friends that actually play the same game you do.

    I was immediately drawn to the simulation games, and probably had the most enjoyment with them. next would be the asynchronous competitive and then dead last, casual role playing. I was never good at the Sims, but I felt that the simulation games I played were a good pace for me. There were lots of things to do, and very little consequences for neglecting things. I played 2 very different asynchronous competitive games, but felt that they brought a very similar amount of enjoyment. Whether it was getting a high score in Bejeweled Blitz, or hitting the triple word score in Words with Friends, I had fun.The casual role playing games just didn't provide a lasting experience. It became a mess of repetitive micro-management that doesn't seem to end.

    Technical Skill Required: 2/10

    If you can click a mouse, you can play social network games. Each game had its own way of teaching the user how to play the game.

    I'm going to stop here, and put the rest in another post.

    FrontierVille - Day 30

     
    There are not a lot of things about FrontierVille that didn't annoy me. Hundreds of pop-ups, not enough stamina, wild animals constantly attacking, and very little to show for it all.

    I originally loved the FrontierVille concept. With its pretty aesthetics, and rewarding quests, I didn't think there would be much to not like. The problem shortly became that this game requires a lot more time than I could give it. If I had hours and hours to burn playing the game, I could have enjoyed the experience much better, but alas, I did not. Every time I logged in, I had to spend half of my energy either scaring a bear, clobbering a snake, or clearing bushes and rocks that had magically regrown in a few hours. Basically, the game requires a lot of time to really get anything out of it.

    I eventually built up enough food near the end that I could purchase around 10 plates of food and clear off a good bit of land. Can you see the difference?

    FrontierVille - Day 29
    FrontierVille - Day 30
    I Think the place looks much nicer now, but 1/3 of my space is still giant trees which take 12 energy to chop down.

    Early on, the quests and buildings only required you to do things like chop down trees and buy accessories, but later on, you need to get tons of materials that can only be gained by purchasing with Horseshoes or receiving gifts from friends. Were not talking about a few items either, were talking dozens of items, which add up very quickly. I spent probably 15 days trying to complete the land office by receiving gifts from my 6 neighbors, only to get so frustrated I just bought the rest with horseshoes.

    The paid currency in the game is called Horseshoes and you can get 75 of them for $10, which works out to 13¢ per Horseshoe, which isn't bad unless you need to spend 50 - 100 to complete a single building like a simple storage shed. Besides spending money attempting to finish buildings, I bought a nice double rainbow with horseshoes, which can be seen above.

    Like I explained above the social aspect included constantly begging neighbors and friends to send you parts. I hate to say it, but the other half of the social aspect I really liked. Each day you could not only go to your friends farm and help tend livestock, and plants, you could pay 50 coins to have them come to your farm and help out.

    I was really excited about expanding my boundaries realizing that my plans backfired. Now I have to clear out the new grass and trees while keeping the grass and trees from growing back in my original territory and each tree or bush I clear brings another bear or snake that I have to clobber. A good analogy with the game is for ever 2 steps forward, you end up taking 1 step back.

    If I had enough time, and friends who actively played the game, I could have really enjoyed it, and probably grown my frontier quickly and cheaply.

    Saturday, July 30, 2011

    Social Network Gaming: Day 29

    I was able to squeeze in a couple minutes of play time before going to see HP7. I started working on my City of Wonder civilization, and am very proud of how everything turned out, I should be able to post it tomorrow.

    Check out the daily screenshots after the break:

    Friday, July 29, 2011

    Social Network Gaming: Day 28


    I didn't have much time last night to play, so I mostly did my harvesting, and collecting for the various games. I did some RP in Mafia Wars to get the second level of a property in Brazil, but I doubt it was worth the cost.

    Check out the daily screenshots after the break.

    Thursday, July 28, 2011

    Social Network Gaming: Day 27

    With the end of the month fastly approaching, I have decided to spend the time to pretty up my farms/cities/civilizations and see what type of dystopian empire I can create with the abundant amount of in-game cash I have accumulated. I will also try and finish as many of the Words with Friends matches as I can before the end of the month.

    Monday, July 25, 2011

    Manifest Destiny

    On Day 21, I was finally able to expand my FrontierVille homestead. That means it took about 15 days of sending out requests for parts to my friends and receiving the parts piece by piece. If I could guess, based upon the price of horseshoes in the game, it would have cost $10 - $15 real world dollars to do the same thing. I don't even want to guess how much it would cost to get the next expansion.

    After receiving the land expansion I quickly realized that I now have more land to maintain and it will take several days and many hours to clear all the trees out of the way to even take advantage of the expansion.