Showing posts with label FarmVille. Show all posts
Showing posts with label FarmVille. Show all posts

Thursday, August 4, 2011

Social Network Gaming: The Conclusion, Part 3

One of the more positive aspects of the social network gaming hobby, is that it lends itself to a progression over time. I thought it would be really cool to see the difference between day 1 and day 30 on the various games to see what progress was made, so as a send off to this hobby, I have posted sets of screenshots from each of the social networking games that I played over the last month. Some of the screenshots are from a little later for comparison purposes.

Bejeweled Blitz
Day 10 Day 30

FrontierVille
Day 3 Day 30

City of Wonder - Home
Day 3 Day 30

City of Wonder - Colony
Day 21 Day 30


FarmVille - Home
Day 3 Day 30



FarmVille - English Countryside
Day 16 Day 30

Mafia Wars - New York
Day 6 Day 30

Mafia Wars - Brazil
Day 24 Day 30

Wednesday, August 3, 2011

Social Network Gaming: The Conclusion, Part 2

 
The screenshot above was taken the first day of my FarmVille farm. I think, if I had the chance to do it all over, I probably would have done things a lot differently. 

Well, now that I have shared my experience and thoughts on social network gaming, lets see how I kept to my goals.

1. Play at least one game in each of the following social network game genre's: asynchronous competitive, simulation, and casual role playing.
  • FarmVille: simulation
  • FrontierVille: simulation
  • City of Wonder: simulation
  • Mafia Wars: casual role playing
  • Bejeweled Blitz: asynchronous competitive
  • Words with Friends: asynchronous competitive

 2. Games should incorporate one of the following gameplay elements: asynchronous gameplay, community, no victory conditions, and virtual currency.
  • FarmVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • FrontierVille: asynchronous gameplay, community, no victory conditions, virtual currency
  • City of Wonder: asynchronous gameplay, community, no victory conditions, virtual currency
  • Mafia Wars: asynchronous gameplay, no victory conditions, virtual currency
  • Bejeweled Blitz: asynchronous competitive, community, no victory conditions, virtual currency
  • Words with Friends: asynchronous gameplay

3. Play at least 2-4 hours a week total for 4 weeks: Without tallying up the numbers, I think it would be safe to say that I spent about 1 - 2 hours a day playing the games. I would usually play each game for 10 - 15 minutes in the morning and 10 - 15 in the evening.

4. Purchase virtual currency: I purchased $10 of virtual currency in FarmVille, FrontierVille, and City of Wonder.

5. Games should be playable/manageable on a mobile device (iPhone 4) if possible: FarmVille and Bejeweled Blitz were both available on the iPhone to be played. the non-flash parts of Mafia Wars was possible, but it was not a good experience.

6. Games will be connected to the same social network, Facebook: All games were connected to Facebook. Each game was playable on the Facebook website with the exception of Words with Friends, which will be available soon.
    I did really well with my goals. I went a little overboard with playtime, but I think that was to be expected. I expect that if I had only played one simulation game, my playtime would have dramatically decreased, but I doubt I would have had as much fun, or be able to speak to each game as well.

    Next I want to compare day 1 to day 30 screenshots.

    Tuesday, August 2, 2011

    Social Network Gaming: The Conclusion, Part 1


    I am very proud to say that I have finished the first month of One Hobby at a Time, and the very first hobby. I have learned a lot about social network gaming, time management and blogging. I clocked in 36 posts in a month, not to shabby for a guy with 2 kids, a wife, and a full-time job. I also learned a lot about the Blogger platform, including its advantages and limitations. I would go on, but I think I'll make that a separate post.

    anyway, lets talk social network gaming.

    Social network gaming, in my honest opinion, was the wrong name for this hobby. I should have called it "casual gaming". The social network part of these games have been large, but in the end, they are casual games that can plug into your social network. If anything, it makes them more like an MMO more than a social networking game.

    Time Consumption: 7/10

    By themselves, the social networking games do not necessarily take a lot of time (with the exception of FrontierVille), however adding 2 or 3 of them together can cause things to get thrown way out of proportion and 5 hours later you wonder how you could have possibly spent 5 hours planing corn, or clobbering snakes.

    Many of the games employ energy, like Mafia Wars and FrontierVille, which from first sight appear to
    cause the game to be less time consuming, but that could not be less true. Once you waste your energy, you have to wait for your energy to refill, and while your energy is re-filling the game is going on without you re-growing. If you don't login before your energy fills up, you will waste what could be energy, and end up getting behind. This forces you to have to login every several hours to micro-manage your frontier, or mafia.

    The asynchronous competitive games probably require the least amount of time to play and enjoy. Which is fine, except for games like Words with Friends when you have to wait for your friends to play, which could take hours or days, causing you to loose interest.

    Costs: 3/10

    Cost is a slippery slope with social networking games. The games themselves are free-to-play, but in order to purchase special accessories, or complete certain quests, you need to purchase special currency that you can only buy with real money. You get a lot of currency for the little bit of money you spend, but you need to be careful because some of the games have so much content, you will easily find that the currency does not go far.

    I found out that I spent about 80% of my paid currency to complete quests, that could have been completed with time, or help from friends. That left only 20% for actually buying things that you can't buy with in game currency.

    Overall Enjoyment: 7/10

    The more you play, the more you enjoy, it is as simple as that. The more you play, the more money you get, the more you can build, the more you can brag to your 5 friends that actually play the same game you do.

    I was immediately drawn to the simulation games, and probably had the most enjoyment with them. next would be the asynchronous competitive and then dead last, casual role playing. I was never good at the Sims, but I felt that the simulation games I played were a good pace for me. There were lots of things to do, and very little consequences for neglecting things. I played 2 very different asynchronous competitive games, but felt that they brought a very similar amount of enjoyment. Whether it was getting a high score in Bejeweled Blitz, or hitting the triple word score in Words with Friends, I had fun.The casual role playing games just didn't provide a lasting experience. It became a mess of repetitive micro-management that doesn't seem to end.

    Technical Skill Required: 2/10

    If you can click a mouse, you can play social network games. Each game had its own way of teaching the user how to play the game.

    I'm going to stop here, and put the rest in another post.

    Monday, August 1, 2011

    FarmVille - Day 30


    I want to start off by saying that FarmVille has a bad rap. Even years after its release, I still hear people complaining about the game, but honestly I like it. It was simple, clean, and addictive. I guarantee you that most of the people who protest the game have never played it.


    The social aspect of the game includes helping friends farms, sharing gifts, and receiving items to complete buildings. I know Zynga loves fishing for new players because they make it ungodly easy to share dinky useless items. It is the sharing aspect that most of my friends hate the most. Constantly being reminded that FarmVille has a gift for you can be a little much if your an avid Facebook user.

    FarmVille (Home) - Day 30
     In the beginning, FarmVille is a numbers game. You plant the crops to get the most amount of money. Once you build up enough capitol, you can use it to buy pretty things for your farm. Here is a list I pulled off from farmvillegametips.

    2 hours - 5.5 cents/hr raspberries
    4 hours - 6.5 blueberries; 2.5 strawberries
    6 hours - 3.3 aloe vera
    8 hours - 7.25 tomatoes; 2.875 pumpkins
    12 hours - 6.25 carrots; 3 rice
    16 hours - 6.75 coffee
    etc...

    If you know anything about math, even though coffee yields 6.75 money per hour, you can grow 8 crops of raspberries in the time it takes to grow one crop of coffee. Even though coffee has the highest rate of cents per hour, the raspberries have the potential to be more profitable. I clocked switching up my crops at about 6 minutes. That's about the time it takes for a medium sized farm to be harvested, cleaned, and re-planted (If you have fuel and some of the farm vehicles, you can cut that 6 minutes down into 1 minute). This is fine if you can log into FarmVille every 2 hours, which I cannot. Basically, the more you play, the more money you can make, which is probably the reason why the game is so addicting.

    In FarmVille, you can use the money you gain from crops, or you can use "Farm Cash" which is the paid in game currency, which runs about $10 for 55 Farm Cash. That's about 18¢ per dollar of Farm Cash, which is a better ratio than the other game, but don't worry, Zynga is doing just fine. They grabbed 20 Farm Cash from me because I wasn't paying attention. I performed a free dart game, and it asked me to play again, but I did not notice the "for 20 Farm Cash" in tiny print below the play button. Most of my money went into finishing my crafting silo, which I never ended up using, and on some decorations for the farm.

    FarmVille (English) - Day 30
    I have thoroughly enjoyed my English farm. Not only do I get new crops and English aesthetics, I get new buildings like the brewery that allowed me to turn crops into fuel for my vehicles.

    After 30 days, I felt very accomplished with the game, and had fun beautifying the farm.

    Saturday, July 30, 2011

    Social Network Gaming: Day 29

    I was able to squeeze in a couple minutes of play time before going to see HP7. I started working on my City of Wonder civilization, and am very proud of how everything turned out, I should be able to post it tomorrow.

    Check out the daily screenshots after the break:

    Friday, July 29, 2011

    Social Network Gaming: Day 28


    I didn't have much time last night to play, so I mostly did my harvesting, and collecting for the various games. I did some RP in Mafia Wars to get the second level of a property in Brazil, but I doubt it was worth the cost.

    Check out the daily screenshots after the break.

    Thursday, July 28, 2011

    Social Network Gaming: Day 27

    With the end of the month fastly approaching, I have decided to spend the time to pretty up my farms/cities/civilizations and see what type of dystopian empire I can create with the abundant amount of in-game cash I have accumulated. I will also try and finish as many of the Words with Friends matches as I can before the end of the month.

    Tuesday, July 26, 2011

    FarmVille for iPhone is Croppy

    In order to supplement the time needed in the evening to catch up with the social network games, I have been using my iPhone to farm my crops to and from work. The app itself is simpler than the web version, and in some cases it is also faster. In the web version, you have a little farmer avatar that needs to walk to the plot to harvest and plant, but on the iPhone, they just start harvesting themselves. This would be all fine and well if you didn't have to attempt to do it 2 or 3 times, which brings me to its faults.

    If you do not have perfect 3g connection, you will find yourself in the same boat as me. Time and time again, I will get home from work, login to FarmVille, and see that not a single crop has been harvested from the morning. After being burned several times, I now harvest and replant my crops, manually shutdown the app, restart the app, and see if the changes actually took effect or if I have to attempt to do it all over again.

    The only silver lining, is that when it works, its the only Zynga app that actually connects to your Facebook FarmVille farm, instead of creating a new one that only lives on your Phone.