Tuesday, August 2, 2011

FrontierVille - Day 30

 
There are not a lot of things about FrontierVille that didn't annoy me. Hundreds of pop-ups, not enough stamina, wild animals constantly attacking, and very little to show for it all.

I originally loved the FrontierVille concept. With its pretty aesthetics, and rewarding quests, I didn't think there would be much to not like. The problem shortly became that this game requires a lot more time than I could give it. If I had hours and hours to burn playing the game, I could have enjoyed the experience much better, but alas, I did not. Every time I logged in, I had to spend half of my energy either scaring a bear, clobbering a snake, or clearing bushes and rocks that had magically regrown in a few hours. Basically, the game requires a lot of time to really get anything out of it.

I eventually built up enough food near the end that I could purchase around 10 plates of food and clear off a good bit of land. Can you see the difference?

FrontierVille - Day 29
FrontierVille - Day 30
I Think the place looks much nicer now, but 1/3 of my space is still giant trees which take 12 energy to chop down.

Early on, the quests and buildings only required you to do things like chop down trees and buy accessories, but later on, you need to get tons of materials that can only be gained by purchasing with Horseshoes or receiving gifts from friends. Were not talking about a few items either, were talking dozens of items, which add up very quickly. I spent probably 15 days trying to complete the land office by receiving gifts from my 6 neighbors, only to get so frustrated I just bought the rest with horseshoes.

The paid currency in the game is called Horseshoes and you can get 75 of them for $10, which works out to 13¢ per Horseshoe, which isn't bad unless you need to spend 50 - 100 to complete a single building like a simple storage shed. Besides spending money attempting to finish buildings, I bought a nice double rainbow with horseshoes, which can be seen above.

Like I explained above the social aspect included constantly begging neighbors and friends to send you parts. I hate to say it, but the other half of the social aspect I really liked. Each day you could not only go to your friends farm and help tend livestock, and plants, you could pay 50 coins to have them come to your farm and help out.

I was really excited about expanding my boundaries realizing that my plans backfired. Now I have to clear out the new grass and trees while keeping the grass and trees from growing back in my original territory and each tree or bush I clear brings another bear or snake that I have to clobber. A good analogy with the game is for ever 2 steps forward, you end up taking 1 step back.

If I had enough time, and friends who actively played the game, I could have really enjoyed it, and probably grown my frontier quickly and cheaply.

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